Portfolio Info

  • Category 3D Game Development
  • Date 03 Jan, 2025
  • Project Requirements Develop a high-fidelity 3D racing game with multiplayer support, custom car customization, and competitive features using Unreal Engine.
  • Budget $75,000.00
  • Project Manager David Kim
  • Location Seoul, South Korea
  • Project Duration 20 weeks
  • Rating

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3D Racing Game — Unreal Engine Multiplayer

3D Racing Game — Unreal Engine Multiplayer

High-fidelity racing game with multiplayer support, custom car customization, and competitive leaderboards.

We created a stunning 3D racing game that delivers console-quality graphics on mobile devices. Using Unreal Engine, we built a comprehensive racing experience with multiplayer support for up to 8 players, extensive car customization options, and competitive leaderboards. The game maintains 60 FPS on mid-range devices while providing realistic physics and handling.

The biggest challenge was optimizing the game to run smoothly on mobile devices while maintaining high-quality graphics and realistic physics. We had to implement sophisticated LOD systems, optimize texture streaming, and create a robust multiplayer architecture that could handle real-time racing with minimal latency. Additionally, we had to balance visual fidelity with performance across different device capabilities.

Project Tips

Here are the key features and highlights of this project that showcase our expertise and attention to detail.

  • Achieved 60 FPS on mid-range devices through optimization
  • Implemented multiplayer system supporting 8 concurrent players
  • Built car customization system with 1000+ combinations
  • Created competitive leaderboards with real-time updates
  • Developed physics engine with realistic car handling

Overview & Challenge

We created a stunning 3D racing game that delivers console-quality graphics on mobile devices. Using Unreal Engine, we built a comprehensive racing experience with multiplayer support for up to 8 players, extensive car customization options, and competitive leaderboards. The game maintains 60 FPS on mid-range devices while providing realistic physics and handling.

The biggest challenge was optimizing the game to run smoothly on mobile devices while maintaining high-quality graphics and realistic physics. We had to implement sophisticated LOD systems, optimize texture streaming, and create a robust multiplayer architecture that could handle real-time racing with minimal latency. Additionally, we had to balance visual fidelity with performance across different device capabilities.